BladeGunners is a first-person, online arena shooter game. It utilises skating movement mechanics to allow for rail grinding on certain objects in the arena which will charge up the player's energy-based weapon.
Set in the distant future where bullets are a thing of the past, private weapons manufacturers seek to covertly field test their weapons through gameshow sponsorships. Players are placed into 2 teams of 4 and must face each other in a deathmatch for the highly desired grand prize. Are you ready Plazmoids?
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Alliah Jarabelo - Concept / Environment / VFX Artist
Bart Byczkowski - Concept / Environment Artist
Boris Petrov - Prop / Environment Artist
Becca Simpson - Audio Design / Implementation
Callum Metcalfe - Gameplay Programmer
Christopher Robertson - Systems Programmer
Elise Dennis - Level / System Designer
Flo Bramhill - Character Artist / Music Composition / Animator